A. 46/60 Programs will follow Little League rules with the exception of USABL rules
B. 50/70 & 60/90 will follow NJ High School rules with the exception of 
USABL rules
C. 18 & Over will follow Major League rules with the exception of 
USABL
 rules

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USABL Rules

1.  All 46/60 and 50/70 games will be 6 innings long. All 60/90 games will be 7 innings long. 18 & Over games will be 9 innings unless playing a DH which will be two 7 inning games.

2.  Rainouts shall be determined by the league office with input from the home team. Once the game begins rainouts will be determined by the umpires.

3.  A protest shall be considered only when there is a use of an ineligible player. No protest shall be considered on a decision involving an umpire's judgment. Likewise, protests based upon an official’s judgment or misinterpretation (misapplication) of the playing rules will not be honored (same rule as High School). Equipment which does not meet specifications must be removed from the game, appropriate penalties, if any. assessed but shall not be the basis for a protest.

The protest made due to the use of ineligible player may be considered only if made to the umpire before the final out of the game. Whenever it is found that an ineligible player is being used, that player shall be removed from the game, and the game shall be continued under protest or not, as the protesting manager decides. Protests must be submitted by the manager first to the umpire on the field of play before the game concludes and then in writing to the league president within 24 hours. The umpire chief shall also submit a report as well. Protests will be ruled upon by the league office and committee composed of chief umpires. All protests must affect the outcome of the game. Protests after the game is complete will not be accepted. No protests will be accepted from teams that do not have their roster posted.

Any coach found guilty of using an illegal player will be under review by the protest committee. Depending on the severity of the infraction, the offending manager will be subject to a suspension or be banned. In some cases the player may be subject to the same penalties.

The league commissioners office has the authority to rule on matters affecting outcomes of games when extenuating circumstances are present. All decisions will be made with consideration of the rules of the game, spirit of fair play and sportsmanship.  

4.  All players must wear the complete uniform while on the field of play and in the dugout or bench area.

5.  Players may wear plastic or rubber spiked shoes on the 60 & 50/70 diamonds. Players may wear metal spiked shoes on the 90ft diamond unless specified by the home team due to turf fields or any other restriction.

6.  Players must wear Little League or NOCSAE approved batting helmets while at bat and while running the bases. Helmets with one flap are acceptable on the 90 ft diamond only. One flap helmets must have the flap on the side that faces the pitcher.

7. Bat Rules:

To view a list of approved bats, click here.

  • 46/60 will follow USA Standards. All bats must have the USA stamp. - 2 5/8" barrel

    • 1- piece solid wood bats are allowed and no USA stamp is required for a solid wood bat. 

  • 50/70 will follow USA Standards. All bats must have the USA stamp- 2 5/8" barrel

    • 1- piece solid wood bats are allowed and no USA stamp is required for a solid wood bat. 
  • 60/90:

    • 12U Fall Only (new 13s) will follow USA Standards. All bats must have the USA Stamp.  1 piece solid wood bats are allowed and no USA stamp is required for a solid wood bat. 

    • 13U must be a -5 USA Stamped Bat or -3 BBCOR. 

      • In the Fall 13U (New 14s) will follow 14U rules. 1 piece Solid wood bats are allowed. No USA stamp is required for a solid wood bat. 

    • 14U, 15U and 16U will be -3 BBCOR. 

    • 18U and Any Wood Bat Division will be allowed to use wood bats including composite and bamboo
            a.  ** A batter may not use an illegal bat.  PENALTY – If the infraction is discovered by the umpire or the defense before the next pitch to a batter of either team, the defense may elect the penalty - batter out, runners return to the Time of the Pitch.  No appeal is allowed after the next pitch to a batter. You cannot protest a game over an illegal bat.
           b.   Teams playing on a field with bat restrictions must notify their opponent at least 4 days prior to game day. Teams must conform to a facilities bat restriction policies if provided with the proper notification about the restriction.

 

8. All team catchers must wear complete catching equipment, including mask, a NOCSAE approved protective helmet or skull cap, chest protector, leg guards and protective cup.

9. No family or friends on the bench.

10. When a team is ahead by 10 or more runs at the end of 4 innings on the 60 & 50/70 diamonds and after 5 innings on the 90ft diamond, the team with 10 or more run lead will be declared the winner. The game will be declared over and complete. Please note if the home team is down by 10 runs they will still get a chance to hit in the bottom of the inning to try to close the gap and come back.

11. All teams have the option to bat as many players as they select. In order for a player to play defense, he must be listed in the current batting order. If a team chooses to replace a starter with a substitute that person must be someone not in the game at all. Starters may then re-enter the game one time for the player that was substituted for him and remain in the same spot in the batting order. In addition to the above, 16U, 18U and 18 & Over will also have a designated hitter option for the pitcher only. 7U - 14U will not be allowed to use the designated hitter.

12. A pitcher that is replaced on the mound but remains in the batting order may not re-enter as a pitcher but will be allowed to play any other defensive position.

13. Managers will have the option before the first pitch is thrown to elect to use speedup rules. A runner for the catcher or pitcher can be used with two outs. Runners should be a player not in the batting order at the time, if available, or the last batted out. When pitchers or catchers are the last batted out, they will not be obligated to run, and the last batted out prior to them could be used. If teams cannot agree speed up rules will not be used.  

14. The league will not use a pitch count or monitor innings pitched. Innings pitched will be coach’s decision. We trust that coaches will consider arm health first and foremost when choosing how to use their pitchers.

15. Teams may carry as many players as they wish.

16. Playing time will be solely determined by the team manager or coach. The league strongly suggests that manager and coaches give the maximum amount of playing time to the maximum amount of players.

17. Players must appear in 5 regular season games or have played at least 21 innings to be eligible for playoffs. Players who are on the roster and have paid the registration fee before the first game will need 21 innings of league play to qualify for playoffs. Any players joining after the first game will be subject to the 5 games or 21 innings rule.

17 A. 18 & Over Only: players must appear in at least half of the regular season games played to qualify for the playoffs. 

17 B. New Brunswick Mens League Only: Players must appear in at least 4 games.

18.  Players may switch teams after the last game in the play-offs and the first game of the new season. Players switching teams in mid-season need notify both team managers and the league office. Players switching teams must requalify for the play-offs with the new team. They may not switch back to their former team for post season play.

19. Players may not turn the next age before May 1st, 2017.

20. If a team has 8 players to start a game, they may borrow a defensive player from their opponent or play the game with 8 players. The borrowed player will be a different player each inning and will not bat for the team with less than 9 players. In the event, a ninth player arrives; he will be inserted in the batting order in the ninth spot. If a team has less than 8 players it will be a forfeit. *You may play a play-off game with 8 players. No out can be taken when a team starts the game with 8 players.

21. A team will be allowed 20 minutes to produce at least eight players.

22. If a teams batting order shrinks at any point during the game for any reason the team will be awarded an out for the lost spot one time. The next time the spot comes due that place in the batting order will be skipped over without penalty. It is the obligation of the defensive team to point out to the umpire that they are taking the out when that spot comes due. If the defensive team does not point the vacant spot out to the umpire at the time that the spot comes due there will be no penalty awarded and the spot will be skipped over at that time and all other times. The one exception to this is if the batting order shrinks due to an injury due from the action of the game (i.e. runners colliding).

23. When a team’s batting order falls to eight players during a game (with the exception of an ejection) they will be subject to the penalty stated above, however the opponent has the option to supply a rotating defensive player in order to finish the game. When a teams batting order falls below 8 the game will be declared complete and the teams with less than eight will be assessed a loss regardless of the game score at the time of this occurrence. If you drop to 8 players because of an ejection it will be an automatic forfeit.

24. When two teams finish in a tie for a play-off the following tie breaking formula will be used.. 

  1. Best record head to head competition

  2. Run differential in head to head competition

  3. Fewest runs allowed against all opponents. Games played will be made equal.

  4. Coin Flip

When three or more teams are tied.

  1. When all tied teams have played each other and one team has beaten ALL the other tied teams without a loss, that team will be awarded the play-off spot.

  2. Teams with the most wins will be awarded the higher seed. If two or more teams are tied with points/wins and not one team has beaten the other team(s) without a loss we will proceed to tie breaker rule #3. (League Play Only does not apply to tourney)

  3. Fewest runs allowed in all games played. Games played last will be eliminated until all teams have played the same number of games.

  4. Coin Flip

25. Players on the 60 ft diamond only must slide feet first. They may slide head first when returning to a base. Players on the 50/70ft diamond can slide head first into 1st, 2nd and 3rd but not allowed to slide head first into home. The 90ft diamond may use any method of sliding they wish. Base runners must slide or make every possible effort to avoid serious contact with a defensive player. Jumping over or running into a defensive player can be grounds for immediate ejection from the game. This is an umpire judgment call and is not a protest situation.

26. Players or coaches that are ejected from games by umpires will serve a one-game suspension. Any physical contact with umpires will result in more severe punishment as determined by the league office.

27. Players may not play on two different teams in the same division. Players will be allowed to compete on two different teams if these teams play in different age groups or divisions where no possibility of the two teams meeting, including play-offs. Players may participate on two different teams in the same age bracket if the league before the start of the season declares that there will be two different champions and the league has scheduled no crossover play between American & National.

28. Teams playing in the 13U-year-old division will be allowed to have no more than two 14-year-olds on their roster for the season. Teams in the 14U-year-old division will be allowed to have no more than two 15-year-old players on their roster for the season. The 15/16 division may have any number of 15’s or 16’s.

29. If an umpire agrees to balk warnings, there may be only one warning given per team/per game. If a balk warning is given and the runner is attempting to steal, the runner will be given that base.

30. Teams will be allowed a manager, first base coach, third base coach, and one scorekeeper, in the dugout or on the field during the game. No friends or family will be allowed in the dugout or on the bench.

31. Intentional bases on balls may now be issued by the coach or catcher informing the home plate umpire of a team’s intention to walk the batter. No pitches need to be delivered.

32. The league does not have a guest player policy. Any players being brought onto the team, at any point in the season, must complete a player registration form. If the team has opted to pay the individual player fee instead of the team fee, the new player to the team must pay a fee. Players playing on two different teams must pay a fee for both teams unless one of the two teams has paid the team fee.

33. Stealing/Leading: 9U - 18U may steal any base at their own risk. There is no leading on the 46/60 field, players must wait until the ball crosses the plate to steal a base. Players may begin leading at 50/70 and up.

33a. 8U teams can steal 3rd base ONLY. Runners cannot steal 2nd base or home under any circumstance. The runner cannot advance home on a passed ball, wild pitch, overthrow back to the pitcher or overthrow on a play at 3rd. There is no limit on steals per inning.

b. In the Fall at 8U, only Central, Central East and Central West  league divisions may steal 2nd base. Central North, Central Shore, Continental and National League teams will not be allowed to steal 2nd base.

 

34. For 12U 60/90 (“New 13s”) Fall only. No new inning will begin after 2 hours and 20 minutes.

35. No slap bunt/slashing is allowed in any 46/60 division. A “slap or slash bunt” is defined as the act of showing or faking a bunt and swinging at the pitch instead. A slap or slash bunt will automatically be ruled a strike and a dead ball whether the batter makes contact with the ball or not.


36. Makeup policy: Games must be rescheduled within a week of the game being rained out or canceled

36 A. Forfeit Procedure: If your team is seeking a forfeit you must ask your opponent to play the game(s) (give them an option if possible) or to concede to a forfeit. If they do not concede to a forfeit the league must hear from both teams why the game was originally canceled and not rescheduled. If the game was canceled for any reason other than field conditions, it should be an easy decision. If it was canceled because of field conditions (rain out) we will need to hear from both teams and the league will make a decision from there. You may win your forfeit request, or it may go down as a no contest if both teams showed effort & flexibility in trying to make the game(s) up.

If a team cancels a game for any other reason other than field conditions, it is the canceling team’s responsibility to be flexible with rescheduling the game to when their opponent can accommodate it (field, players, etc.) If the game is not rescheduled for any reason prior to playoff seeding the opposing team that was canceled on will be awarded a win, 3 points if they ask for the forfeit. Players will only receive credit for innings for a forfeit if the forfeit occurs at the field or if the league commissioner signs off on the players that missed out on the innings from a forfeit.

No forfeit will be issued for the regular season after the regular season deadline.

37. Each team is required to get the last names when receiving your opponent’s lineup.

  1. Each team is required to be able to prove the games a specific player has played in for a playoff game. If an opponent request to see who a specific player has played against on your regular season schedule be prepared to prove it to the coach and league at the field.

  2. A player without the proper uniform the coach must automatically prove to the other team that the player is on your roster and that he has enough innings to qualify if it is a playoff game.

38. At the 46/60 level the batter cannot advance on a dropped third strike. 

39. There is an infield fly rule at the 8U and older levels. However, if both teams agree to not use the infield fly rule at the start of the game at ground rules with both the umpires and both managers present that is fine.  

40. 8U does not use a max run per inning rule. However, if both coaches agree with the umpires present at ground rules you can put the following rule in place: Maximum of 5 runs per inning, with the exception of the last inning. 

41. Trips to the mound: 1 free trip per inning, 2nd trip in the inning pitcher must come out.

42. Time Limits:

  • 7U - No new Inning 1:45 PM

  • 8U, 9U, 10U - No New Inning 2 hours and 10 Minutes

    • Please note in some cases time limits may be readjusted given circumstances such as daylight restrictions, light curfew, back to back games etc.

  • Extra Innings: If the time has not expired teams will play extra innings until time expires. Games can end in a tie in pool play.

  • 11U - 18U - Time limits are enforced on a case by case basis. Umpires will need to use their judgment if there is a need to enforce a time limit (multiple games on the same field, big scores making for an extra long game, daylight restrictions for unlighted fields, etc.)

43. USABL cannot guarantee umpire assignment for games added or changed with less than 48-hours notice. As always, we will try our best but cannot guarantee assignment.

44. Suspended Games: If a game cannot be declared complete it will be a suspended game as long as 2 complete innings are played. The game will pick up exactly where you left off (same count, batter, score etc.) If the game is rained out before 2 innings are completed, the game is to start over upon being rescheduled.

45. Mid-Week Only: To qualify for the playoffs each player must appear in at least 3 games.

46. Summer Playoffs Eligibility: All players must play in at least 50% of their regular season games played.